Here we have yet another Heroscape post. Thursday night Raquel and I played and Seth demanded a report. My apologies to the uninitiated.
“At forty points a squad that’s only ten points a Grut.”
“That’s better than you can get at the Asian Food Mart.”
We started by building the board. Samuel and Toby had something built, but it didn’t look like what we were looking for. However, I couldn’t bring myself to take apart the nifty castle they had put together so we played sans castle. We had some very specific design goals. Hill. With water. Oh, and road. So we made a very bumpy terrain that featured a waterfall spilling out in three different directions and had a road stretching from one end of the board to the other. We added the trees and agreed that it was a very pleasant looking picnic ground. I toyed with the idea of putting the ruins on the board, but Raquel pointed out that there wasn’t enough flat space for them to fit anywhere. About half-way through our oh so well thought out construction I mentioned that I was glad there were no men watching us. Specifically, that there were no men that are related to us present to mock us vigorously.
We finished the board mainly by running out of pieces. Then we drafted 300 point armies. Raquel was going for the squad strategy and so drafted the Izumi Samurai, the Marro Warriors, the Blade Gruts, the Zettian Guards and Raelin. I don’t think I had much of theory beyond ranged weapons and lots of movement points. I picked the Microcorp Agents because they had the above specifications and were really good in water, the Krav Maga Agents and Agent Carr. Yes, there was a bit of a theme.
The first half of the game went really well for me. My Krav Maga Agents managed to pick off both of the Zettian Guards in their first turn. I killed Raelin before she did anything other than move and the Samurai and two Blade Gruts before they did any damage. It was a this point that Raquel became a little, um, tetchy. I know how it feels to watch one’s army be obliterated because one can’t roll well to save their lives. It’s frustrating. But it was at this point that the tables turned and my dice started failing me. Slowly, but surely, my army lost ground and personnel to the advancing Marro hordes and the remaining Blade Gruts. Soon it was down to my last Micro Corp Agent facing two Marro Warriors and the very last Grut out to avenge his buddies. And still I couldn’t roll anything good! So after far too many turns of shooting and missing Raquel’s Marro Warriors finally managed to bring down my last Micro Corp Agent and she was victorious.
I was very pleased at how well my army worked together. I don’t consider myself much of a strategist, but I thought my army worked very well on the uneven terrain. Raquel put her army in a good place to do bad things, but her die rolling skills failed her. Altogether, it was very fun and a very satisfying evening.